LandSim
092208
Overview
Land Simulation is an enviorment for advintures. In all other rpg games the evniorment is static. Nothing changes. A tree is choped down and then it comes right back in the same position. Droped items disapear over time. Change the ground? It never happens. In LandSim a planted seed will grow, a dropped item will remain until some thing picks it up again. Chop down a tree? It will lay there until something chops it up or it rots.
The simulation will consist of growing and dying plants as well as animals in there life cycle.
Basic supported terrain dynamics will include soil digging and erosion. Watter absorption and pooling into rivers and lakes.
When LandSim goes on line thousands of people will be able to interact in this sand box style rpg. There will be only the rules of the evniorment setting the limits.
Beta 2 release 092208
Welcome to 3D.The 2D view was good for POC but 3D is where it is at. I searched high and low for a game engine that would allow me to display dynamic terrain. Well there is not one. So I had to write one my self. It has been several years since the last time I wrote anything in openGL and I had forgotten most of what I knew. Well it only took nearly a year but here it is.
This is only a rough draft of the final code but the ground is completely dynamic. Ya the '1' and '2' keys make the polygons go up and down and the arrows move the location. Big woop. Well just wait for the next version where a dig action creates a pile of dirt that can be moved. Just remember this is only beta code and there will be much more to come.
Download windows version MudBall Windows
Download osx version MudBall OSX
Beta 1 release 123107
LandSimis just starting out. It has been worked on a parttime basis so development has been slow. This current version runs only on osx. Linux will be supported in the future. Windows will be supported some time after the program goes on line.
There are only three things that can occur in this release. dig, grab, drop. Each squar on the screen is colored according to its elevation. Whe a squar is dug a circle will apear representing the size of the pile of soil. Use the menu to select grab. Then select a circle, note the circle change size. Now click on another squar and see the pile placed there.
I can just hear many saying "So What!" This is no normal game engin. The infrastructure is in place to support anything to be picked up, or barried. This is just the start. Beta 2 (Muddy Boots) will be repleasing the mouse click with actor interaction. Watch a colored circle move to a location and dig and then carry a pile to another location. Ya I know big deal. But there will be much more to come.
Download Beta1 MudBall
This program will first run under OSX as a single 2d program. Future releases will be client server based with visual systems in both 2d and 3d. The server will represent a section of land adding more servers will allow more land to simulated.